Showing posts with label management. Show all posts
Showing posts with label management. Show all posts

23 March 2021

Book Review: Working Backwards by Colin Bryar and Bill Carr

Working Backwards: Insights, Stories, and Secrets from Inside Amazon
By Colin Bryar and Bill Carr
St. Martin's Press, 304 pages


"You, too, can build a business behemoth - just like Jeff Bezos - by following the proven method of Working Backwards!"

Colin Bryar and Bill Carr don't come right out and make that promise, but their book Working Backwards openly invites you to adopt Amazon's business methods. They both left Amazon years ago, but "can't imagine doing business without (these principles)." Given their success, you can understand their enthusiasm - and perhaps your own curiosity about what made Amazon so successful.

Working Backwards: Book Summary


The first half of the book, "Being Amazonian," lists the elements of their corporate culture: leadership principles, hiring process, organizational design, prose narratives vs. PowerPoint, consumer focus, and managing inputs vs. outputs. The second half of the book tells stories of how these principles led to successful product launches: Kindle, Amazon Prime, Prime Video and AWS.


Despite how neatly the book summarizes all of the lessons, there's a real-life messiness to the narrative because Amazon admits failures on the road to success, and the authors are honest about those journeys.

This review focuses on two elements of their corporate culture, communication in prose, and the consumer focus.

Communicating: Narratives and the Six-Pager


My whole reason for reading the book in the first place was a sense of vindication about the superiority of memo-writing, especially over PowerPoint.

You may have heard that Amazon banned PowerPoint in favor of six-page memos, or "narratives" that present the meeting material in one cogent, organized document. The authors describe how the company realized PowerPoint may enable a great presentation but it rarely catalyzed insightful discussion. In a memo to employees, Bezos said "a good memo forces better thought and better understanding of what's more important than what, and how things are related." PowerPoint, he added, "gives permission to gloss over ideas, flatten out any sense of relative importance, and ignore the interconnectedness of ideas." Hear, hear!

How this works in practice: there is "an eerie silence at the beginning of Amazon meetings" while those assembled take 20 minutes to read the memo. (Don't you love the idea of not having to do the homework before showing up at the meeting?) The authors describe the company's reaction to the PowerPoint ban, and difficulty in changing to the six-page memo, but they stuck to it and now it's enshrined in this book as a principle. They even wrote, within the book, a six-page memo about how to write six-page memos.

Working Backwards: Start with the Desired Customer Experience


Every marketing thought leader, guru, Twitterati, and conference speaker has always spouted some version of the wisdom that innovation must start with the desired customer experience. In this book you can read about how to do it vs. just hearing yet another sermon about it. PR pros will delight at the idea that new product innovation at Amazon begins with the writing of a press release, a document they call PR/FAQ. This is akin to writing a new product concept for BASES forecasting, but the example they give on page 109 starts with an amazingly clear first paragraph that's better than most new product concepts I've seen in my career. Just like the six-page memo, this press release with FAQs focuses the team's thinking.

The rest of the chapter describes in Amazonian terms how they think through the market opportunity, source of volume, economics, P&L, external partners, and feasibility hurdles. You will nod your head at all of these steps, but the news here is how, having started with the customer experience in mind, they never lose sight of it amidst the numbers and analysis.

Something from an earlier chapter explains how Amazon organizes for innovation. You've probably heard of Amazon's "two-pizza rule," referring to the number of people who can be fed by two pizzas. Often described as a limit on the number of people in a meeting, it's actually the number of people allowed on a product development team. The authors explain that they tried this concept in other functional areas but it only proved necessary for speedier product development.

Yes, I recommend this book


A friend once observed that most business books can be written as 14 PowerPoint slides, i.e., most business books are not as analytical and insightful as 300 pages would suggest. That's not the case here. After one of the most serviceable book introductions I've ever read, each chapter reads quickly and clearly. All that practice writing six-page memos instead of PowerPoint decks obviously helped.

15 January 2021

Artificial Intelligence vs. Genuine Creativity


Will Artificial Intelligence replace Creativity?

No, but it might help it, in a roundabout way.

What is AI? What can it do?


Nearly all AI work today is based on successes in machine learning. Think of machine learning as having enough data and enough processing power to think through analyses that would take humans too long to do. Imagine a mountainous, time-consuming task that needed to be done, however slowly.

Here’s one example. For half a century, scientists have been mapping the three-dimensional shapes of proteins that are responsible for diseases like cancer and Covid-19. They refer to this mapping as “unfolding,” and doing it for just one protein takes a long time and a lot of money. Up to now they’ve “unfolded” only a fraction of the 200 million known proteins. The work done so far was recently fed to an AI program called “AlphaFold” which used it to do decades of work all at once. The results have been published online for review by the scientific community.

Did AI cure any diseases? No, but it advanced the work of scientists trying to do so.

Can AI advance the work of creativity?

How to approach AI


Some AI experts will tell you to approach AI with three questions in mind:

1) Is the task genuinely data driven?
2) Do you have the data needed?
3) Do you need the scale that automation provides?


On that last question: If you have a decision that needs to be made more than once per minute, then yes, you need the scale; if you have a decision that needs to be made only once per year, then probably not.

Does creativity answer “yes” to all three questions? What kind of creativity are we talking about? A painting, a sculpture, a novel? An advertisement? Let’s focus on advertising for the moment.

Advertising, Big Data and AI


We can’t say the task of creating ads is “genuinely data driven.” Sure, advertising ideas for a particular client or project may entail data or feature a data point, but even that isn’t a matter of computation. Nor is the task so routine that we create ads at a rate of more than one-per-minute. (OK, it feels that way sometimes.) Variations on an ad, however, might drive that kind of scale. Personalization of ads, for example, might be accomplished with AI that considers not only the recipient’s name but their past purchase history and other data. That’s already happening in most online marketplaces, and don’t forget that direct mail is personalized. But these are all variations on an ad created by humans.
It's a protein,
not a creative brief


There have been attempts to create at least one kind of advertising with AI: movie trailers. The first experiment was back in 2016: someone wrote a program, based on consumer reactions to movie trailers, that could lift scenes from a movie and sequence them in 30 seconds that would effectively convince people to see the movie. Judge the results for yourself and see here a more recent experiment from 2018. More recently, Netflix invested in technology to automate trailers for their content, while adding personalization for its subscribers, which makes sense for an individualized setting like your Netflix account.

Setting aside the irony that movie trailers are already quite formulaic, we see that AI made an ad. But does anyone really think that the studio marketing head won’t ask the machine for revisions? What about the movie itself? Could AI create a full-length, cinematic feature?
 
This may depend on one’s world view.

Keep AI in perspective


AI can certainly enable a human being to see new possibilities. For example, large amounts of data may help us predict future changes in consumer behavior. Knowing these possibilities may lead to a new insight on how to position a product or service. There’s great value in AI when it comes to aiding our thinking process. It can give us insight that inspires creativity. But that creativity is human, not artificial.

At an AI conference, a very intelligent professor of computer science said, “There’s no aspect of human cognition that can’t be modeled on a machine.” At the next break, I sought him out to learn more. He explained his world view that humanity – the human mind – is essentially physical, part of the physical world, and therefore can be modeled. Yes, he explained, machines will gain the ability to make cinematic features when AI develops enough to mimic every function of the brain. I asked, does it follow that humans are essentially machines? Incredibly, he said, “Yes, that’s a fair statement of how I see it.”

I see it differently. Creativity takes judgment, and human judgment comes from each person’s uniqueness, and their interaction with other people’s uniquenesses, to create something with passion and imagination. Perhaps, like me, you believe that we are more than machines. We have a spirit, a soul if you will, that animates us and gives us the ability to create sculptures, novels, choreography, and advertising. No machine can ever replicate that.

22 November 2020

Book Review: If Then by Jill Lepore

If Then: How the Simulmatics Corporation Invented the Future
By Jill Lepore
Liveright Publishing, 432 pages

The guys who invented predictive analytics never saw failure coming.

That’s the upshot of Jill Lepore’s latest book, If Then: How the Simulmatics Corporation Invented the Future


Ostensibly, it’s the story of Simulmatics, founded in 1959 on the idea that with enough data collected in one place, everything and everyone would become predictable. The name is an attempted portmanteau combining the words “simulation” and “automatic.” You’ve probably never heard of Simulmatics because it folded in 1970, but during its short history it played a role in electing John F. Kennedy, mismanaging the Vietnam War, seeking answers to 1960s social upheaval, and speeding the presence of mainframe computers at advertising agencies.


If Then: Book Summary


The founder of Simulmatics was Ed Greenfield, a midcentury ad man, but not like Don Draper. Lepore delightfully introduces him: “He was like a ten-million-volt Looney Tunes electric magnet, a giant red-handled iron U that pulled everyone toward him.” His personality, his ability to influence others, was what propelled him. As evidence, the story includes a lot of bold-faced names, especially from Democratic Party politics, which is what Greenfield cared about most.


Indeed, he built an impressive team. Lepore introduces the other main players early, and efficiently. Harold Laswell, the influential communications theorist. Eugene Burdick, novelist and self-styled adventurer. Alex Bernstein, mathematician and computer programming pioneer. Ithiel de Sola Pool, a social scientist specializing in technology. Bill McPhee, a FORTRAN programmer – and this is such an emblematic aspect of the story – who wrote “the core intellectual property” of Simulmatics while he was committed to Bellevue. Yes, a mental hospital.

Punchcards
on parade


Like any startup, the group had big plans. They bragged they had invented “the A-bomb of the social sciences.” They called it a “People Machine” that could predict the outcomes of advertising campaigns and government policy initiatives. Sadly, they couldn’t get out of their own way. They overplayed their true role in JFK’s winning presidential campaign of 1960. They overpromised how they could help the New York Times analyze the 1962 midterm elections in real time. They overestimated, tragically, how Western-style social science techniques could understand Vietnamese culture. They oversold their value to blue chip brands but opened the door to a legion of market research providers still selling soap today.


One gap in the story: What projects did they actually finish? The only projects fully described were the political ones, and there was only fleeting mention of having sold studies to various corporations, like Bristol Laboratories, Philip Morris, P&G, and some others. Simulmatics was always starved for data, so most of the projects had little effect. Still, it would have been interesting to read more about those episodes.


Eventually Simulmatics folded, although some of its work survived in projects undertaken by individual team members, thus laying the groundwork for today’s data-driven marketing. They accomplished just enough to push things forward, but not enough to get pinned with credit or blame for what we have now. Oddly, Simulmatics’ most accurate predictions came not from data but from the very human insights of Ithiel de Sola Pool. He envisioned with eerie accuracy the role of technology in our lives today: the interconnectedness of the World Wide Web, the ubiquity of social media, and the rise of “mobile computers,” today’s smartphones.


Why Simulmatics matters now


Lepore’s book is thoroughly researched and well-written. It’s a solid history, which is why Simulmatics matters: because we learn from history. Here’s what I took away:

  • No data. It shouldn’t have been surprising, but was nevertheless shocking, how Simulmatics never seemed to have data that were complete or accurate. In an almost poignant moment, Lepore writes, “Pool raised the question that Simulmatics would never really answer: ‘What is the data we would need for this model?’” Ad agencies, which had data, filled the gap, bringing in their own IBM mainframes and offering the services to clients directly. Today we have plenty of data, but we still have to answer the question: Which data do we need to solve this problem?
  • No humility. The Vietnam phase of the book is a troubling read. Defense Secretary Robert McNamara in 1962: “Every quantitative measurement we have shows we are winning the war.” That might have been all too true; Lepore points out that military progress was measured by “the number of insurgents killed,” with the implication that indiscriminate killing ran up the numbers. Humility is a function of introspection. Are we thinking things through? Are we seeing the big picture? Are tracking the right metrics? These questions are relevant to the work we do today.
  • No humanity. Lepore points out that computers can simulate a flight because physical laws like F=ma are constant. “But the computer simulation of human behavior … is much more difficult. Behavior is not a law.” If, as some Artificial Intelligence experts say, the brain is just a very sophisticated machine, then eventually we will create a machine that can think like a human brain. But there is a (so far) unquantified human element that no series of If-Then scenarios in FORTRAN, C++ or Python could ever predict.

Simulmatics failed where other succeeded. There’s still lots of room for modern failure, which is why these lessons from the past are important.

18 November 2020

What is Ad Majorem?

Thank you for visiting my blog, Ad Majorem.  When it started in the late 2000s, it was a view on modern marketing from within a large advertising agency.  Now it’s a view on modern marketing from the perspective of a CMO.

The title, Ad Majorem, is part of a familiar Latin phrase and loosely translates to English as “to the greater.”  As in, there is always an opportunity for better marketing: stronger consumer insights, more powerful ideas, channel-neutral marketing plans, and accountability so we know what sells and what doesn’t.

 

There’s also always an opportunity for better marketing people.  It’s important to me that team members keep learning as they go, staying curious and maintaining a perspective of continuous improvement.  We’re happier when we’re learning and growing, so that will continue to be a theme here.

The “ad” in Ad Majorem means all marketing communications, from social media to direct mail to Internet gaming to television commercials. To most consumer audiences all of these are advertising. My 
professional experience

in these channels provides a perspective that is part specialist, part generalist.

A lot has changed since 2009, not all of it “to the greater.”  We’re at a very inauspicious moment, with uncertainty, threats, deepfakes and divisions.  This blog has always avoided politics, and will continue to avoid politics, because there are too many wannabe pundits in marketing and advertising already.

That said, there’s always hope for the future, so the tone here will be hopeful as well as honest.  Don’t come here for dirt, fear or loathing. The closest I’ll come to that is self-criticism of the marketing business. Occasionally I’ll stray into a review of a campaign but only in service of a larger point.

Please comment. Otherwise this wouldn’t be an honest look at an industry where communication with consumers should be two-way, not just one-way.

One thing hasn’t changed since I started this blog.  Ad Majorem’s reason for being is to keep myself honest on embracing the challenges and changes of modern marketing. My hope is that you, too, will derive some professional growth from it.

02 May 2014

Book Review: Creativity, Inc.


Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
By Ed Catmull
Random House, 340 pages

I hate business books because they are usually very long memos that could have been written in 14 pages.  You suspect they started as memos or even power point slides.

I love books that tell good stories.  Creativity, Inc., by Pixar co-founder Ed Catmull, tells a good story and in the process teaches us a lot about how to tell a good story.

Not Just a Story about Toys

Ed Catmull was a kid with a dream, to produce animated movies using computer technology.  He wanted to work at Walt Disney.  They turned him down at first, but he kept on following his passions. 

Catmull’s path led through some interesting places and people.  He studied computer technology at University of Utah, one of the four original institutions on ARPANET, the precursor to what we now know as the Internet.  His early, groundbreaking computer animation work led to a job offer from George Lucas.  While at Lucasfilm, Catmull hired Pixar’s other co-founder, the animator John Lasseter, and what they built was spun off to Steve Jobs in 1985.  The new company’s main business was selling the Pixar Image Computer.  They were in the hardware business. 

As we all know, they eventually joined forces with Disney and became the animation studio that produced Toy Story and many hit films since.  Like those films, the book tells compelling stories.  Inner-circle, name-dropping – jaw dropping – stories of how these hit films made it through the creative process and the business process. 

And as this story unfolds, you see Catmull evolve from a technologist to the head of one of the most creative organizations ever built.  Every chapter illustrates a Pixar mantra, “Story Is King.”

Trust the Process.  Not!

Pixar had another mantra, “Trust the Process”, which meant Pixar’s process, very different from the corporate one at most Hollywood studios:  “Pixar was a place that gave artists running room, that gave directors control, that trusted its people to solve problems.”  To me, this sounded more like “Trust the Culture”, not “Trust the Process”, but it seemed to work for Pixar.

Indeed, it served them well making Toy Story, but not so well when simultaneously working on A Bug’s Life and Toy Story 2.  They had grown.  Suddenly more people were involved and Catmull and Lasseter were pulled in different directions.  The mantra lost meaning; it “morphed into ‘Assume that the Process Will Fix Things for Us’.”  Unfortunately, Toy Story 2 lost meaning, too, and they realized they had to rewrite it just nine months before theatrical release.

What did they learn from that experience?  The process only works if the people are working well together, and while that was Pixar’s biggest superpower, they weren’t using it at this critical, early stage of their maturation as a company.  They got back on track by establishing a “Braintrust” that regularly reviewed how a story – a film – was coming together.  They didn’t go back to Process so much as they went back to Culture.

They also learned that words can be empty.  “People glom onto words and stories that are often just stand-ins for real action and meaning,” he writes.  Tellingly, he uses this occasion to criticize our industry:  “Advertisers look for words that imply a product’s value and use that as a substitute for value itself.”  Ouch.

So is process good or bad?  When we think of “process” in Ad Land, it’s often a linear, stage-driven timeline, which isn’t how creativity really works.  You need a process, of course, because the alternative is chaos, but how to let it roll?  The Toy Story 2 experience taught them how to strike a balance by returning to their natural strength in collaboration.  It makes sense to “trust people to solve problems” when they’re doing it in a group, not in separate silos.

Three Lessons Advertising, Inc. Can Learn from Creativity, Inc.

Although this book can teach a few things to any creative enterprise, here are three lessons for Ad Land.
  • Story trumps Technology.  Catmull’s childhood dream wasn’t to bring new technology to animation; it was to make animated movies using technology.  Everything he invented was in service of telling the story.  His biggest satisfaction in the success of Toy Story was how audiences and critics loved the story so much they barely mentioned the use of computers to tell it. 
  • Feedback diagnoses, not prescribes.  You’ll appreciate the many vignettes of Pixar’s “Braintrust” meetings to discuss films in development.  They built such a strong culture of mutual respect and focus on the work that every session was about what to address – not how to address it.  (In the last chapter, “Notes Day”, we see how this culture improved the company as a whole.)  In contrast, they discovered that Disney’s Michael Eisner didn’t even discuss; he just issued lists of “mandatory notes”.
  • People create Ideas.  This sounds obvious but Catmull points out that many leaders confuse the need for Great Ideas with the need for Great People.  He concludes:  “Getting the team right is the necessary precursor to getting the ideas right.”  (This reminded me of the only business book I ever liked, Good to Great, which made exactly the same point in its first chapter.)

Which brings us to Steve Jobs, the deus ex machina in this story.  Jobs was smart enough not to push his way into scripts, storyboards and edits, though he certainly had that right.  He invested heavily in Pixar – and he believed in it and he stayed loyal to it.  Catmull mentions Steve when he’s relevant to the story, and that was often enough that I planned to mention it in this review.  Then I got to the end of the book, and saw Afterword: The Steve We Knew.  It’s a beautiful tribute to Jobs and an appraisal of his impact on Pixar.

Read this book, people.  At minimum it’s a good story you won’t want to put down.  But it also teaches us a lot about how advertising people can work together and tell a good story.

30 April 2014

Greetings from Startup Land


Which one delivers results?

This past month on Ad Majorem I've described in a series of posts how I went from Ad Land to Startup Land.  My hope is that you found it interesting or helpful or both.

There are a lot of differences between the two worlds.  I'd argue that one big thing Startup Land can teach Ad Land is how Technology and Marketing can work together.

One big similarity?  I've seen that whether you're in Ad Land or Startup Land, the only way to create real value is to focus on delivering results.

Here's an index to the whole series.  Thanks for reading.

How I Went from Ad Land to Startup Land

Startup Land Has No Boundaries

Startup Land, Where Technology and Marketing Work Together

In Startup Land, Management Really Is Nimble

Results Also Matter in Startup Land

Book Review:  Quick and Nimble

28 April 2014

Book Review: Quick and Nimble


Quick and Nimble:  Lessons from Leading CEOs on How to Create a Culture of Innovation
By Adam Bryant
Henry Holt & Co., 264 pages

While writing the series Greetings from Startup Land, I noticed this new book by Adam Bryant, the Corner Office columnist at the New York Times, titled Quick and Nimble.  So, as a bonus extra to the Startup Land series, here’s a nimble version of the Ad Majorem Book Review.  (Slightly less nimble book reviews here, here and here.)

Bryant starts on the premise that big companies can learn from startups how to be quick and nimble.  A competing theme is that companies in general can learn from so-called innovative companies how to be more innovative.  The book doesn’t really deliver on either of these promises.  Instead, it’s a collection of Things Big Company CEOs Have Learned.  Which probably makes sense, because the source material is Bryant’s weekly profiles of Big Company CEOs Who Have Learned Things.

In fairness, much of what emerges from these interviews is a response to the generally bureaucratic nature of big companies in an era when technology has made interpersonal communication much more instantaneous.  In other words, communication has been democratized and corporations are still catching up.

So if you are currently in a leadership position, or wish to be, this book requires two hours for a speed-read, or four to six hours for more careful consideration.  Either way, you’ll probably take away a couple of techniques worth emulating.  But it won’t make your company more nimble.