03 March 2021
My advertising strategy killed Dr. Seuss
22 November 2020
Book Review: If Then by Jill Lepore
That’s the upshot of Jill Lepore’s latest book, If Then: How the Simulmatics Corporation Invented the Future.
Ostensibly, it’s the story of Simulmatics, founded in 1959
on the idea that with enough data collected in one place, everything and
everyone would become predictable. The name is an attempted portmanteau combining
the words “simulation” and “automatic.” You’ve probably never heard of
Simulmatics because it folded in 1970, but during its short history it played a
role in electing John F. Kennedy, mismanaging the Vietnam War, seeking answers
to 1960s social upheaval, and speeding the presence of mainframe computers at
advertising agencies.
If Then: Book Summary
The founder
of Simulmatics was Ed Greenfield, a midcentury ad man, but not like Don Draper.
Lepore delightfully introduces him: “He was like a ten-million-volt Looney
Tunes electric magnet, a giant red-handled iron U that pulled everyone toward
him.” His personality, his ability to influence others, was what propelled him.
As evidence, the story includes a lot of bold-faced names, especially from
Democratic Party politics, which is what Greenfield cared about most.
Indeed,
he built an impressive team. Lepore introduces the other main players early,
and efficiently. Harold Laswell, the influential communications theorist.
Eugene Burdick, novelist and self-styled adventurer. Alex Bernstein, mathematician
and computer programming pioneer. Ithiel de Sola Pool, a social scientist
specializing in technology. Bill McPhee, a FORTRAN programmer – and this is
such an emblematic aspect of the story – who wrote “the core intellectual
property” of Simulmatics while he was committed to Bellevue. Yes, a mental hospital.
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Punchcards on parade |
Like any startup, the group had big plans. They bragged they had invented “the A-bomb of the social sciences.” They called it a “People Machine” that could predict the outcomes of advertising campaigns and government policy initiatives. Sadly, they couldn’t get out of their own way. They overplayed their true role in JFK’s winning presidential campaign of 1960. They overpromised how they could help the New York Times analyze the 1962 midterm elections in real time. They overestimated, tragically, how Western-style social science techniques could understand Vietnamese culture. They oversold their value to blue chip brands but opened the door to a legion of market research providers still selling soap today.
One gap
in the story: What projects did they actually finish? The only projects fully
described were the political ones, and there was only fleeting mention of
having sold studies to various corporations, like Bristol Laboratories, Philip
Morris, P&G, and some others. Simulmatics was always starved for data, so most of the
projects had little effect. Still, it would have been interesting to read more
about those episodes.
Eventually
Simulmatics folded, although some of its work survived in projects undertaken
by individual team members, thus laying the groundwork for today’s data-driven
marketing. They accomplished just enough to push things forward, but not enough
to get pinned with credit or blame for what we have now. Oddly, Simulmatics’
most accurate predictions came not from data but from the very human insights
of Ithiel de Sola Pool. He envisioned with eerie accuracy the role of
technology in our lives today: the interconnectedness of the World Wide Web,
the ubiquity of social media, and the rise of “mobile computers,” today’s smartphones.
Why Simulmatics matters now
Lepore’s book is thoroughly researched and well-written. It’s a solid history, which is why Simulmatics matters: because we learn from history. Here’s what I took away:
- No data. It shouldn’t have been surprising, but was nevertheless shocking, how Simulmatics never seemed to have data that were complete or accurate. In an almost poignant moment, Lepore writes, “Pool raised the question that Simulmatics would never really answer: ‘What is the data we would need for this model?’” Ad agencies, which had data, filled the gap, bringing in their own IBM mainframes and offering the services to clients directly. Today we have plenty of data, but we still have to answer the question: Which data do we need to solve this problem?
- No humility. The Vietnam phase of the book is a troubling read. Defense Secretary Robert McNamara in 1962: “Every quantitative measurement we have shows we are winning the war.” That might have been all too true; Lepore points out that military progress was measured by “the number of insurgents killed,” with the implication that indiscriminate killing ran up the numbers. Humility is a function of introspection. Are we thinking things through? Are we seeing the big picture? Are tracking the right metrics? These questions are relevant to the work we do today.
- No humanity. Lepore points out that computers can simulate a flight because physical laws like F=ma are constant. “But the computer simulation of human behavior … is much more difficult. Behavior is not a law.” If, as some Artificial Intelligence experts say, the brain is just a very sophisticated machine, then eventually we will create a machine that can think like a human brain. But there is a (so far) unquantified human element that no series of If-Then scenarios in FORTRAN, C++ or Python could ever predict.
Simulmatics failed where other succeeded. There’s still lots of room for modern failure, which is why these lessons from the past are important.
01 November 2014
Automatic Advertising: We Take Spotomate for a Test Drive
Software can make your 30-second TV commercial.
You knew this would happen. Not just because technology makes the software possible, but because newly-available media makes it necessary.
There's the first screen (TV), second screen (computer), third screen (mobile), fourth screen (digital signage) and all of them are hungry for content -- and advertising.
Technology has been busy democratizing the science of advertising. Small business is able to do SEO, SEM and Social Media without an agency, as did my friend the garage door expert. So why not video advertising creative?
Along comes Spotomate, which via its partner Shakr, offers a service allowing small- and medium-sized businesses to make "your own agency-quality video advertising spots". They're targeting operators of digital signage networks (see industry coverage here and here), but I decided to experiment with it myself during a free trial open until Thursday.
VoilĂ … Ad Majorem's First Ads
How it works: You pick one of their pre-set templates, it runs you through the places where you must write copy or provide a visual asset, and automatically sequences these with graphics and a music bed. So here were two attempts using our masthead copy and experimenting with different visuals.
Here's What I Thought About Spotomate
Agencies, for the most part, shouldn't worry. True, I did once have a colleague who believed in "campaign construction", i.e., every 30-second TV commercial for a brand had to have the same sequence of scenes, but most big advertisers want customized treatment.
Small- and Medium-sized businesses will love Spotomate, though. In fact the templates may help inexperienced advertisers to organize their thoughts and force decisions as to what should or shouldn't go in the ad.
In other words, one still needs a smart brief, and I'm not sure that will ever be automatic.
What do you think of Spotomate? What did you think of my, uh, "ads"? Go ahead, hit me with your best shot in the comments section below.
02 May 2014
Book Review: Creativity, Inc.

- Story trumps Technology. Catmull’s childhood dream wasn’t to bring new technology to animation; it was to make animated movies using technology. Everything he invented was in service of telling the story. His biggest satisfaction in the success of Toy Story was how audiences and critics loved the story so much they barely mentioned the use of computers to tell it.
- Feedback diagnoses, not prescribes. You’ll appreciate the many vignettes of Pixar’s “Braintrust” meetings to discuss films in development. They built such a strong culture of mutual respect and focus on the work that every session was about what to address – not how to address it. (In the last chapter, “Notes Day”, we see how this culture improved the company as a whole.) In contrast, they discovered that Disney’s Michael Eisner didn’t even discuss; he just issued lists of “mandatory notes”.
- People create Ideas. This sounds obvious but Catmull points out that many leaders confuse the need for Great Ideas with the need for Great People. He concludes: “Getting the team right is the necessary precursor to getting the ideas right.” (This reminded me of the only business book I ever liked, Good to Great, which made exactly the same point in its first chapter.)
23 April 2014
Results Also Matter in Startup Land
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Last of a series |
15 April 2014
In Startup Land, Management Really Is Nimble
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Fourth of a series |